Thursday, February 02, 2006

Matching and texture mapping

1. The surface is rough now and upsampling may solve this a little bit and get a smoother one
2. Dynamic programming to match the two images
3. Once many corresponding matching to multiple views are available, one can just apply the usual 8-point algorithm and bundle adjustment to compute their postion, and finally triangulate a mesh to obtain a surface model. In general, due to errors and outliers, this mesh will be hightly irregular. Standard techniques and software packages for mesh simplification are available (?)
4. Texture mapping is further to step3 and I don't have any texture
5. I need the epipoar rectification with the speical case.

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